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AI Insights · Timothy · January 2024

Top 5 Hypercasual Games on iOS in Latin America Q4 2023

Discover the performance trends of the top 5 hypercasual games on iOS in Latin America during Q4 2023, including downloads, revenue, and active users.

Top 5 Hypercasual Games on iOS in Latin America Q4 2023

During the fourth quarter of 2023, the top 5 hypercasual games on the iOS platform in Latin America showed varied performance in downloads, revenue, and weekly active users. Here's a detailed look at each game's performance based on data from Sensor Tower.

Block Blast! by Hungry Studio saw a significant increase in downloads, starting from approximately 39K at the end of September and peaking at nearly 100K in the last week of December. The game also experienced growth in weekly active users, climbing from around 251K to 373K over the quarter.

QSWatermelon : Monkey Land from Han Song Ey Jo showed impressive growth in both downloads and active users. Downloads surged from 2.2K in mid-October to about 61K by the end of December. Weekly active users followed a similar trend, rising from around 1.9K to over 313K. The game's revenue also increased steadily, reaching $157 by the last week of December.

My Coloring Book by Jeff PEDERSEN saw a peak in downloads in mid-November with around 197K, but the numbers gradually decreased to about 31K by the end of December. Active users peaked at approximately 263K in mid-November and settled around 167K by the end of the quarter. The revenue for this game remained minimal, with a peak of $13 in the week of November 20.

Bridge Race from SUPERSONIC STUDIOS LTD displayed a stable performance in downloads, starting at around 43K and ending at approximately 65K in December. Weekly active users showed a slight increase, growing from about 150K to over 171K by the end of the quarter. Revenue for the game was consistent, with minor fluctuations, peaking at $381 in the last week of October.

Finally, Burger Please! by Supercent, Inc. experienced a decline in downloads from around 51K at the end of September to approximately 14K by the end of December. Despite this, the game maintained a robust number of weekly active users, fluctuating around 180K to 240K throughout the quarter. Revenue saw a gradual decline, ending at $666 in the last week of December.

For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024